local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 220
L0_1.ActorAlias = "220"
L1_1 = {}
L1_1.q22002 = 22002
L1_1.q22003 = 22003
L1_1.q22004 = 22004
L1_1.q22005 = 22005
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Wendy = "Wendy"
L1_1.WendyScript = "Actor/Quest/Q220/Wendy22003"
L1_1.WendyID = 102
L2_1 = M
L2_1 = L2_1.Pos
L3_1 = 1426
L4_1 = 56.4
L5_1 = 176
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornPos = L2_1
L2_1 = M
L2_1 = L2_1.Dir
L3_1 = 0
L4_1 = -36
L5_1 = 0
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornDir = L2_1
L1_1.EvtFinishDance = 10079
L0_1.WendyData = L1_1
L1_1 = {}
L1_1.Extras = "Extras"
L1_1.ExtrasAudience = "Actor/Quest/Q220/WendyAudience"
L2_1 = {}
L3_1 = 5
L4_1 = 37
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.ExtrasIDs = L2_1
L2_1 = {}
L3_1 = M
L3_1 = L3_1.Pos
L4_1 = 1429.2
L5_1 = 56.8
L6_1 = 184
L3_1 = L3_1(L4_1, L5_1, L6_1)
L4_1 = M
L4_1 = L4_1.Pos
L5_1 = 1425.79
L6_1 = 56.38
L7_1 = 178.15
L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1)
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.ExtrasOriginPos = L2_1
L2_1 = {}
L3_1 = M
L3_1 = L3_1.Dir
L4_1 = 0
L5_1 = 0
L6_1 = 0
L3_1 = L3_1(L4_1, L5_1, L6_1)
L4_1 = M
L4_1 = L4_1.Dir
L5_1 = 0
L6_1 = 0
L7_1 = 0
L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1)
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.ExtrasOriginDir = L2_1
L2_1 = {}
L3_1 = M
L3_1 = L3_1.Pos
L4_1 = 1424
L5_1 = 56.4
L6_1 = 177
L3_1 = L3_1(L4_1, L5_1, L6_1)
L4_1 = M
L4_1 = L4_1.Pos
L5_1 = 1425.79
L6_1 = 56.38
L7_1 = 178.15
L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1)
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.ExtrasSeatPos = L2_1
L2_1 = {}
L3_1 = M
L3_1 = L3_1.Dir
L4_1 = 0
L5_1 = 150
L6_1 = 0
L3_1 = L3_1(L4_1, L5_1, L6_1)
L4_1 = M
L4_1 = L4_1.Dir
L5_1 = 0
L6_1 = 160
L7_1 = 0
L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1)
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.ExtrasSeatDir = L2_1
L2_1 = {}
L3_1 = nil
function L4_1(A0_2)
  local L1_2, L2_2, L3_2
  L2_2 = A0_2
  L1_2 = A0_2.Destroy
  L3_2 = false
  L1_2(L2_2, L3_2)
end
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.ExtrasReturnCallback = L2_1
L0_1.ExtrasData = L1_1
L1_1 = {}
L1_1.Gaia = "Gaia"
L1_1.GaiaScript = "Actor/Quest/Q220/Gaia22003"
L1_1.GaiaID = 103
L2_1 = M
L2_1 = L2_1.Pos
L3_1 = 1403
L4_1 = 57.4
L5_1 = 195
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornPos = L2_1
L2_1 = M
L2_1 = L2_1.Dir
L3_1 = 0
L4_1 = -36
L5_1 = 0
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornDir = L2_1
L2_1 = M
L2_1 = L2_1.Pos
L3_1 = 1397.4
L4_1 = 60
L5_1 = 363
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.FirstPos = L2_1
L1_1.BeFollowLen = 10
L1_1.BeFollowFailedLen = 20
L0_1.GaiaData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = InteractionType
L4_1 = L4_1.STEER_TO
L3_1.type = L4_1
L4_1 = DialogSteerType
L4_1 = L4_1.TO_LOCAL_AVATAR
L3_1.steerType = L4_1
L3_1.duration = 1.0
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.CAMERA_MOVE
L4_1.type = L5_1
L5_1 = StoryCameraPosType
L5_1 = L5_1.RELATIVE_TO_INTER
L4_1.cameraPosType = L5_1
L5_1 = {}
L5_1.x = 0
L5_1.y = 0.5
L5_1.z = 0
L4_1.camPosOffset = L5_1
L4_1.nearLength = 2
L5_1 = StoryCameraTargetType
L5_1 = L5_1.TO_INTEE
L4_1.camTargetType = L5_1
L5_1 = {}
L5_1.x = 0
L5_1.y = 0.5
L5_1.z = 0
L4_1.camForwardTargetOffset = L5_1
L4_1.duration = 1.0
L4_1.lerpRatio = 5.0
L4_1.lerpPattern = 0
L5_1 = {}
L6_1 = InteractionType
L6_1 = L6_1.DIALOG
L5_1.type = L6_1
L6_1 = DialogType
L6_1 = L6_1.LOCK_FRAME
L5_1.dialogType = L6_1
L5_1.talkerName = "\232\167\130\228\188\151"
L5_1.content = "\232\183\179\232\136\158\232\183\179\229\190\151\230\140\186\229\165\189\229\149\138"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L3_1 = {}
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.DIALOG_FINISH
L4_1.type = L5_1
L5_1 = {}
L6_1 = InteractionType
L6_1 = L6_1.STEER_TO
L5_1.type = L6_1
L6_1 = DialogSteerType
L6_1 = L6_1.RETURN
L5_1.steerType = L6_1
L5_1.duration = 1.0
L6_1 = {}
L7_1 = InteractionType
L7_1 = L7_1.CAMERA_MOVE
L6_1.type = L7_1
L7_1 = StoryCameraPosType
L7_1 = L7_1.EXIT
L6_1.cameraPosType = L7_1
L7_1 = {}
L7_1.x = 0
L7_1.y = 0
L7_1.z = 0
L6_1.camPosOffset = L7_1
L6_1.nearLength = 0
L7_1 = StoryCameraTargetType
L7_1 = L7_1.TO_INTEE
L6_1.camTargetType = L7_1
L7_1 = {}
L7_1.x = 0
L7_1.y = 0
L7_1.z = 0
L6_1.camForwardTargetOffset = L7_1
L6_1.duration = 1.0
L6_1.lerpRatio = 5.0
L6_1.lerpPattern = 1
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.AudienceInter = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 20103026
L4_1 = 20105101
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.MonsterIDs = L2_1
L0_1.MonsterData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.roleSheetPath = ""
L2_1.resPath = "ART/Cutscene/Cs_UnlockCityCutScene"
L3_1 = CutsceneInitPosType
L3_1 = L3_1.RELATIVE_TO_LOCAL_AVATAR
L2_1.startPosType = L3_1
L3_1 = {}
L3_1.x = 0
L3_1.y = 3
L3_1.z = 0
L2_1.startOffset = L3_1
L1_1.Test1 = L2_1
L0_1.CutsceneData = L1_1
return L0_1
